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Development

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  • S Offline
    S Offline
    scott
    wrote on last edited by
    #1

    This game started out as a learning experience for browser games. Being a huge fan of Lord of Ultima, and before that Evony, I wanted a game that could bring back the same enjoyment. Crown of the Gods was not it!

    Here is my vision:

    • Low cost runtime. I do not expect this to be an issue. What maybe 100K players??
    • Keep worlds around for extended time frame. Give users more to reach for???
    • Prevent pay to play mindset. Is this possible? How expensive is too expensive for single person? Do we charge more to keep them in check? Or for each item they purchase they have to give away 2 others, not same alliance, or the server chooses who gets the items??

    Ideas:

    • Maybe some sort of tech tree. Dark Age -> Space Age
    • When enough players launch to a new world. Automatic generation of new world. This could be like building palace in LOU. Almost impossible for a single person to do, but a group could make it. All resources for launch are consumed on way to new world, basically starting from scratch on new world. Travel time would take 2 weeks. Server would be opened to new players giving them head start over the experienced players that just launched.

    I am not looking to get retire off this, but maybe get to a point where this is 1 of 2 jobs. I am looking for individuals that can contribute to this game. I am looking for 1 artist, 1 dev for frontend, and 1 dev for backend. The ideal person will be able to commit a minimum of 8 hours work per week to this project. 60% net revenue sharing between the 3 contributors.

    If you are interested in contributing please email me at admin@darkageempire.com

    My primary company has resources available for this, so cost will be very little as the hardware is not being used.

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